Indus
Project Details
After my first experience programming a pathtracer following Peter Shirley’s series, I wanted to try my hand at writing my own engine enhancing on what I’ve learned and standardizing based on PBRT.
Indus represents that effort. My basic aim was to use everything I learned with C++ and graphics to develop a state of the art renderer.
This project is currently on-hold as I backfill on the physics, read the book and understand their codebase.