OpenGL Real-Time Rendering Demo
A real-time graphics scene developed in C++, OpenGL, and GLSL for my MSc Computer Graphics coursework at the University of Nottingham in late 2023.
The assessed requirements were comparatively modest, so I used the project as an opportunity to explore a broader range of real-time rendering techniques and combine them into a single interactive scene. The result includes custom model loading, mapped materials, dynamic lighting, shadow mapping, procedural terrain, framebuffer-based post-processing, and a screen-space volumetric-light effect.
Dec 2023
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